Kojin

K’ojin

K'ojin

Known as the “peaceful mountains,” this race is known for it’s giant size, and level-headedness. While they harbor immense strength on the battlefield, the K’ojin generally do not seek out warfare. Their tall bodies are covered head to foot in tattoos, which serve as symbols and runes relating to their connection to this plane and it’s elements and powers. They usually wield large weapons and are adept runemancers.

Class Restriction: Must be 5’10 or taller for females, or 6′ or taller for males, or wear costuming which makes you appear taller.
Costume Requirements: Must be covered in runic tattoos.

History

From the very beginning, the K’ojin have been as diverse as the Fae that created them. From the Mountains to the seas and everything in between, this race of giants has prospered into a thriving culture. If there was something to be said about the K’ojin, the fact that they abhor conflict above all else would be the most prominent. Never before has any race that has seen the light of day ever been infused with this absolute distaste for war. Out of all the clans, this is their first tenant and always will be. The second thing is that they are the largest in body of all the allied races, towering above Elves and Humans alike.

More of a racial tradition, their bodies are covered in runic tattoos, though different than the war paint of less civilized races, these markings tell stories, paint verbal pictures, and define the individual on which they are drawn. That is also another fact about these tattoos: they are typically runes, not pictures or random markings. These runes define, in their elaborate, artistically drawn style, who the individual is, where they’re from, even what their role is in their community.

Though, at birth, the tattoo is simply the first rune of their respective clan followed by the first rune of their name and family name. After reaching certain ages, other titles are slowly added and upon marrying, the name of their significant other is tattooed below. In extreme circumstances, very old or very accomplished “champions” of the K’ojin write their entire life story onto their backs. Only the greatest artists are employed to write this story because the runes used are tiny and require the smallest needles to be written.

Tattooed Areas of the Body

K Runes

The birth tattoos typically are placed at the nape of the neck, either at the throat or at the top of the spine. The entirety of the chest (including females) and the back are places where stories, events, and other names of great importance can be written. The arms and legs hold the titles, professions, and skills of the individual. It is not uncommon for magik users to place their spells on their arms in runes. To these mages it feels like the magic courses through their being this way, bringing them closer to fully understanding what power magik holds.

The forehead is the most sacred place of all. Whenever an Elder (discussed later) is chosen to lead a community, their new title is inscribed here where they will forever be known as an Elder in life and death. And perhaps another item of interest dealing with this title is that the rune always starts out the same in every clan.

In the center of the forehead, the “k” rune is drawn, large and visible with the colors of the particular clan. Then the name of the clan is drawn around it starting from the left side. Diverging from this tradition, some clans, including the Brek, Jor, Colmoranmoset, and the Sumanra, have a ceremony where the individual is given a new name, their old name cast aside and an honorific, ceremonious, and famous name will be given to them. In regards to these clans, these new names represent some action, skill, or other special attribute that the individual may have possessed.

A word of warning though: Any K’ojin that has not been proved an elder or chosen by the people to become one and they have this marking imprinted on their forehead shall forever be shunned by the people given, nothing to help or hinder. They are simply ignored by their brethren.

Mountainous RegionsKojin Runic Alphabet

The Do’or Ramast – “The First People”
This clan is the first of all K’ojin. They are the tallest of all and are the most secluded. Preferring the high, snowy, and cold mountain peaks, their communities and settlements may stretch across two, even three different summits. They use fire pyres to communicate in times of great emergency. Their runes are typically white or gold colored. Mixing these two colors are reserved for leaders/Elders of their clans.

 

The Kuulu – “The Brotherhood”
Family is everything. This clan is wildly defensive and protective of all family members, children especially. They are also the Historians of the K’ojin, creating and maintaining libraries for all friendly people to use. They proclaim themselves as protectors of knowledge and are excellent story-tellers. Their runes are always plain black to signify their scribe-like nature.

 

The Du’ul Ramor – “Those That Ride Beasts”
The second of the K’ojin to be created, these people have mastered the art of taming wild beasts and use them in their everyday lives. Giant mountain goats or other large beasts have been taught over many generations to instinctly follow this clan with loyalty. These K’ojin wear furs to cover most of their bodies because they live in the coldest regions of the mainland. The runes they use are blue. The hues range from dark blue to ice blue.

Volcanic Regions

 

The Brek – “Challenger”
This clan is by far the most prideful of all the K’ojin. They take great pride in their skills and abilities, though instead of combat, they prefer to prove their prowess through challenges of skill and strength. Their skin color is more ashen than their brethren and they are accustomed to extreme heat. Their runes are white and red.

 

The Jor – “Fire”
Straying from the norm, these K’ojin have mastered the mixed manipulation of both Earth and Fire magik, creating molten balls of energy to heat their steel. They are the greatest blacksmiths of their race, being able to heat metals to extremes that remove greater amounts of impurities. They widely trade their crafts with other races and it is not uncommon to see stolen arms in the hands of Trolls or large Orcs. Their runes are a mix of red and yellow.

Plains and Hills Regions

 

The Angliha – “The Long, Faire-Haired People”
They are the most graceful and light-footed of the K’ojin. They boast both the fastest and the most artistic of their race. These artists are contracted to tattoo the life stories of well-known K’ojin on their backs. Being the swiftest of the K’ojin, they are often employed as messengers to carry important documents over great distances. Their greatest pride is in the length and fantastical braiding styles of their hair and it is a great honor to have at least mid-back length locks. They use all manner of colors to identify themselves as Angliha.

 

The Mamet – “The Hunters”
The Mamet are the finest hunters the K’ojin have to offer. Proficient with ranged weapons, including being able to hurl small rocks to kill game, they provide meat to a wide area in the flat, open plains and forests of the mainland. They use a mixture of dark greens, and browns to blend into their environments.

 

The Sumanra – “The People of Mysticism”
Also straying from the norm, the Sumanra clan has taken a liking to Mentalism magik. In the past, the eldest of the clan’s mages have created great wards that prevented the invasion of their lands, but few of these barriers have been seen as of late. They are very secretive as a rule and tend to hoard information to keep it out of the wrong hands. There are places on the mainland rumored to have permanent barriers only passable by those with some sort of password or what have you. They use royal purple to mark themselves. Elders of the clan use a mixture of royal purple and silver.

Rivers and Oceans

 

The Colmoranmoset – “Fishermen of the Deep Blue”
The first of the K’ojin to take to the oceans. They have a passion for fishing, sailing, anything to do with the water. They are adept swimmers and in some rare cases proficient with water Magik. Their communities are typically built as floating platforms on the water giving them twenty four hour access to their food source. When in need of freshwater, they consult an experienced water mage to separate the salt from it. The salt is then sold for income. The rune colors they use are mixes of marine blues and marine greens.

 

The Guuljuun – “Makers of Earth”
One thing all K’ojin have in common is their affinity for Earth Magik. The Guuljuun, however, take this affinity to the extreme. They are the undoubted masters of its intricacies and perform fantastical feats with ease. K’ojin from this clan have been contracted in the past to create gigantic fortresses and castles for kings and other rulers. Though, contrary to this, they have taken a liking to living simply, using mud and rock to house themselves believing that doing this brings them closer to their home element. Their runes are strictly dark brown, simple, but defining.

Nomadic

 

The Utol – “The Wayfarers”
Created by the Fae of the wind, these K’ojin naturally follow in those Fae’s footsteps and practice Wind magik. Not much is known about daily routines or how they live because they rarely stay in one place for more than a week and their encampments are always out of sight. They are skilled survivalists, this much is known, but the rest of their practices are unknown though it is rumored that they traffic information for the right price. Not to be confused with the Sumanra clan who never reveal secrets. Their rune colors are also mysterious. Another rumor often heard is that if a member of the Utol clan is actually found, his rune colorings will tell you what kind of information he harbors, though the exact type of information to color coordination is also unknown.

 

The Tocah – “The Traders”
Perhaps the jolliest of all the K’ojin, they also wander like their brethren, the Utol. This diverse clan includes bards, merchants, collectors, inventors, and all other “gypsy-like” K’ojin. They find the road to be the best place for them and they constantly travel, never actually setting up a camp, save for the night. They travel in caravans with their livestock, wagons, and families selling goods, performing for balls, and generally bring good cheer everywhere they go. Their runes can also be any color like the Angliha, but as a special attribute, there seems to be some sort of glittering element to the color’s composition. They also accommodate any disgraced, or rejected member of their race, save for those that have dishonored the sacred marking place on the forehead.

Hierarchy

The K’ojin typically live side by side as brothers and sisters in peace, though the Elders of their respective clans assume guidance and leadership roles among their community.

 

Usually the 8 oldest of the clan are the Elders and create the “Council” of the community. Upon the Death of an elder, his replacement is immediately taken to a separate tent and made to stand vigil over the body of his predecessor. It is believed that the wisdom from the prior generation will flow into the next, resulting in a seamless transition.

This event is called the “Transference” and could last anywhere from 3 days to one week. It is also required that the candidate “fast” for the duration. Only blessed water may be consumed. Water not blessed by the remaining Elders is seen as an inhibitor to the Transference because of any impurities it may have in it. Once this time is complete, a new rune is inscribed upon the forehead signifying the new Elder’s position.

Then a small ceremony is held in front of the people to sanctify the title and to receive the blessings of the Eldest an after all the formalities are done a grand feast is held to honor the memory of all Elders past. It is most honorable to have it last from Dusk till Dawn to represent the passing of one and the rise of another.

Domicile Construction and Rituals

Not unlike the rituals of their close friends, the White Elves, the K’ojin practice a type of shield magic of their own. To begin, their encampments, especially after the Second War, took on a new form with 8 different sections. All of them put together and laid out in a particular fashion form the “K” rune. When threatened, the 8 Elders of the encampment set out to each individual section and begin a chant which summons a great wall of light that encompasses its entirety.

Also unlike other rituals of the same effect, it requires hard points laced with ritual stones. Each Elder holds a particular set of ritual stones marked with runes. These sets can range anywhere from 3 to 7 stones total, each meaning something completely different from any other set. In order to produce the barrier, the stones are placed in a circle around the Elder and the chant is begun. It is also important to note that the ordeal is different for each clan due to their specific natures and personalities.

Post exodus from the mainland, the few K’ojin Elders that remain don’t keep in contact with others of their race and as such the ritual is lost.